Hi,Lukas,when i use mt tool for Ultimate Marvel vs Capcom 3(PC),i get meshes successfully,but i when i try to load animation,it fail,it take a very very weird pose,why happen like that?is it like re5 animationg?need to fix IK?
Finally i want to say Thanks for this awesome tool, it helped me alot studying these masterfull animations from the RE games, I have learned alot and i am very greatfull for the time you put into this!
I have no idea, try arc extractor, try to search some game research sites for some tool. I had never got hands on the archives themselves. I only got a few samples.There is a super high chance, that tools for some other games (MT Framework V2), might work for this one as well.
camel.pcap A single call using CAMEL/TCAP/SCCP/MTP3/M2UA/SCTP/IP. This "capture" has been generated using text2pcap tool, from MTP3 raw data trace. The capture contains the following Camel operations: InitialDP, RequestReportBCSMEvent, ApplyCharging, Continue, EventReportBCSM, ApplyChargingReport, ReleaseCall.
gsm_map_with_ussd_string.pcap This "capture" has been generated using text2pcap tool, from MTP3 raw data trace. It contains a GSM MAP processUnstructuredSS-Request MAP operation with a USSD String (GSM 7 bit encoded).
I am developing a tool in C++ that has as input a message in the hexadecimal format, encapsulated in SS7 protocols, of the type: ISUP, INAP and CAP. As exit a file .cap or .pcap to be read by the WireShark. To conclude this project it would like to have an example file (extension cap pcap) encapsulated in protocols INAP and CAP, because in the example files I only found of ISUP protocol.
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