Ultraflares offers a highly versatile multi-iris object with an insane limit of up to 1000 irises. Their positioning along the light vector can be random, even or semi-random while their spread can be clustered together or fully separated. Their corresponding color, intensity, size, offset, spherical aberration, feathering, light distribution and circular completion can be randomized to any particular degree for truly natural results. Each object carries its own adjustable random seed ensuring no two objects are ever alike.
Every object dropped into the stack holds its own unique set of parameters based on the type of object that it is. For instance, a glow object will have a gamma parameter (among many others) while an iris object will have a number of blades parameter (among many others). Each object can be meticulously adjusted using these parameters to reach the desired look intended. Additionally, each object may have its own set of transformation parameters. This describes how the object moves in relation to the lens flare light source. Some objects may be free to move in all axes, while others may be locked to horizontal or vertical axes. By combining various movement ranges together, lens flares can be designed to behave in very realistic ways.
In addition to the object-specific parameters discussed above, Ultraflares also has global parameters. These parameters affect the entire lens flare as a whole and therefore they are not saved. For instance, the global scaling controller will scale all lens flare objects while the global flare center controllers will adjust the center-point of the lens flare that affects all objects. These global parameters are meant to be used as final adjustments for compositing the lens flare on the image. Perhaps the most important controller in this section is the blending mode controller that defines whether to composite the final lens flare using additive mode or screen mode. Depending on the image and the lens flare, the artist should select the more visually compelling mode. There is no right or wrong choice, rather what is more appropriate for the image. If the lens flare is blowing out too much, it is encouraged to use screen mode.
Object Selector: Specifies which object to add to the stack. Ultraflares currently supports 13 predesigned lens flare objects. Each object carries its own set of adjustable parameters. These objects include iris, multi-iris, spot glow, halo, ring, caustic, shimmer, lens orbs, spikeball, hoop, sparkle, streak and glow. Some objects will unlock additional controls such as the multi-iris object. As stated in the workflow tips above, glows tend to be placed first in the stack while lens orbs tend to be placed last.
The transform controllers are colored green for ease of identification. These controllers specify where the object will be placed along the light vector, and therefore how the currently-selected object will move. By assigning different transform parameters to different objects, one can create extremely complex lens flares that behave in very realistic ways. Certain transform controllers become enabled or disabled depending on the transform axis specified.
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