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Each game has the player assume the role of a taxi driver who must accumulate money by delivering passengers to their destinations in the fastest time possible, earning tips by performing "crazy stunts" before the time runs out. The franchise has been recognized for its innovative gameplay design which is easy to learn but difficult to master,[2] its use of in-game advertising, and its soundtrack music provided by the bands The Offspring and Bad Religion.[2] The core gameplay mechanic has been patented by Sega,[3] leading to at least one lawsuit over similar gameplay in The Simpsons: Road Rage, which has since been settled out of court.[4]
Crazy Taxi and its sequels are score attack games that all employ the same fundamental rules and mechanics. The player controls one of several taxi drivers in a fictional city, looking for fares and then taking them to their destination in the fastest time possible. The player must perform this while time still remains on an overall gameplay clock. Passengers looking for rides are indicated by an overhead marker that is colored to represent the distance to their intended destination. The color marker ranges from red indicating short trips, to yellow for intermediate distances, and to green indicating long ones. When a passenger is picked up, the player is awarded additional time on the countdown clock. Furthermore, a second countdown timer is started, representing how quickly the passenger needs to be at their destination. While a passenger is in the taxi, a large green arrow is shown on the player's HUD that points in the general direction of the passenger's destination to help guide the player through the map.[5]
The player can use special "crazy stunt" moves such as drifts, jumps, and near-misses, and consecutive combos of these, to earn extra money from the passenger during the trip. If the destination is reached in time, the player is paid based on distance driven with a possible time bonus based on how quickly the destination was reached. If the passenger's countdown strikes zero, he/she will exit the taxi without paying and the player will be required to look for another fare. The game continues in this mode as long as time remains on the main clock. Once the main clock reaches zero, the game is over, and the player is ranked and rated based on the total earned.[5]
Starting with Crazy Taxi 2, the gameplay included the ability to pick up a party of passengers, each having a different destination. The number of passengers in the car multiplies the tip bonuses earned from stunt driving, while the total fare can only be earned once the last passenger is dropped off in time.[6] Additionally, Crazy Taxi 2 introduced a new stunt move called the "Crazy Hop" that allowed the player to make the taxi jump to clear some obstacles or reach higher drivable surfaces.
The console games have also featured a set of mini-games that require the player to meet a certain objective using one or more of the various "crazy stunts" within the game. Some of these test the player's handling of a taxi, while others are more exaggerated, such as taxi bowling or pool. Some mini-games require the completion of others before they can be accessed.
The console/home version of Crazy Taxi was released for the Dreamcast on January 24, 2000. The Dreamcast and the cabinet arcade version share nearly identical processing hardware, and porting the game to the home console was only made difficult due to the limited internal memory size on the Dreamcast.[8][15][20] Sega used Crazy Taxi to show the power of the Dreamcast's graphical processor,[20] capable of maintaining 60 frame/s throughout play.[2] In addition to the arcade map, this version included the San Francisco-themed city (entitled "Original"), as well as additional mini-games ("Crazy Box") that can be used to hone the player's taxi handling skills. The new map, much larger than the arcade version, was designed to let the player experience the feeling of "being lost" and allow for exploration, something that could not be done on the arcade version, as well letting "the player enjoy all 3 dimensions".[8]
Crazy Taxi 2 was released for the Dreamcast on May 28, 2001. The game introduced four cab drivers as well as two new maps based on NYC (called "Around Apple" and "Small Apple"), and added two gameplay features: the mechanics of collecting multiple passengers from a single spot, and the "Crazy Hop", allowing the taxi to clear traffic and certain obstacles with short jumps.[6][30] Additionally, the "Crazy Box" mode in the first game was expanded into a "Crazy Pyramid" mode.[6]
Crazy Taxi 3: High Roller was released for the Xbox on July 23, 2002, and later released as a PC title in 2004. The game reuses the original arcade map modified to allow the use of the "Crazy Hop" introduced in Crazy Taxi 2,[31] one of the maps from Crazy Taxi 2, and a new map based on Las Vegas ("Glitter Oasis"). The game adds an additional four characters to select from.[32] The game allows the player to unlock other modes of transport besides the taxi, including a stroller, a pedal bike and a carriage. The mini-games in Crazy Taxi 3 are featured in a "Crazy X" arrangement.[31] An arcade version, entitled Crazy Taxi: High Roller was created in 2003 using the same three maps as the home console version.[33]
Crazy Taxi: Catch a Ride was ported to the Game Boy Advance by Graphics State and distributed by THQ,[34] and released on April 8, 2003. This version is fundamentally the same as the Crazy Taxi console versions, featuring the San Francisco and Los Angeles-themed maps but with a smaller selection of mini-games, adapted to play on the portable device using the Graphics State "Rush" engine.[17] Specifically, while the city and streets are rendered using 3D graphics, the taxi, passengers, and other traffic are represented by sprites in order to work on the limited GBA hardware.[35] Richard Whittall, creative director for Graphics State, noted that Catch A Ride was "about the most technically challenging game you could do on a handheld machine" at the time of its release.[17]
Crazy Taxi Tycoon, previously known as Crazy Taxi Gazillionaire was another mobile spin-off game released in 2017 for iOS and Android. Unlike other games, this is a top-down endless business management simulator and idle clicker where players run a taxi business and hire drivers to defeat a ridesharing megacorporation called Prestige Mega Corp. The game was delisted from both app stores in April of 2020, with servers going offline the following month.
A Crazy Taxi segment is featured in the "Sega Carnival" track in Sonic Riders, including a hidden shortcut allowing racers to receive a ride from taxi driver Axel; a Crazy Taxi extreme gear can be unlocked as well. There is also a minigame based on Crazy Taxi in the EyeToy game, Sega Superstars, in which players move around and shout to call one of the taxi drivers. B.D. Joe, who has appeared in most games in the series, appears as a playable character in the cross-series racing game, Sonic & Sega All-Stars Racing.[68] Sumo Digital's Steve "S0L" Lycett had to get approval from SEGA AM3 in order to use B.D. Joe in the game.[69] He also appeared in the sequel, Sonic & All-Stars Racing Transformed.
In addition to the video arcade games, Sega Enterprises, Inc. (USA) created a Crazy Taxi themed redemption game which was released in 2003.[70] The player had to roll their coin or token down the sloped playing surface past a moving taxi model in the center of the playing field in order to hit one of eight targets (representing passengers) at the far end. Passengers were worth different points, from which the operator would then set the number of tickets to be won. The game incorporated music and sounds from the video games.[71]
Crazy Taxi is a racing game in which you take on the role of a taxi driver trying to get your passengers to their destinations as quickly as possible. Not involved: safe driving or following the traffic laws. Since its arcade release in 1999, this game has appeared on almost every imaginable platform, including a highly-regarded Dreamcast version. 2b1af7f3a8