wad files: the text-only German version, and the extended text-based English version.
The game involves the player attempting to guide several characters to safety while navigating perilous terrain and being attacked by otherworldly creatures. The game features branching dialog, multiple character personalities and multiple endings. It uses a blend of RPG and action adventure game mechanics, and features game-endings based on choices made by the player. The plot has no common threads, and there are no set-pieces in the game. The player can manipulate the plot line by making choices and dialog during the game, and these choices may influence later developments in the game. The plot is presented in a graphic novel-style text-based format, with the player reading text-based dialog options as they would in a Choose Your Own Adventure book. The text is supplemented with interactive illustrations that appear on the screen at certain times, depicting scenes that may occur in the game.
The game is divided into a series of missions, which in turn are made up of locations. Locations differ in terrain type, number of rooms, and number of characters present. Each mission can be completed in any order, though certain missions have a certain order of completion required.
The game's environments range from the overcast city, to the snowy mountains, to the lava-filled underworld, to the cloudy reaches of space.
In Gothic II: The Forsaken Kingdom, the player may freely move through the location, and make choices as the situation requires. The game's main game mechanic is the "Teleportation Device", a tool which allows the player to teleport directly to any room of a given location. Using the Teleportation Device allows the player to pass through walls to reach new areas, as well as to move to the locations of other characters and move them into other locations. Once a location has been entered, the character may enter a "Persistent World" (i.e., where the character remains until the location has been exited) or a "Non-Persistent World" (i.e., where the character remains only until the location has been exited). Once a character has been teleported into a location, it can be sent back to any other location of that type, and the use of the Teleportation Device continues to move the character through the game's locations.
In addition to the Teleportation Device, the game features the "Inventory System". While in a location, the player may select an object, and place it in the character's Inventory. The Inventory is an itemized list of objects the character has collected and equipped over the course of the game. The Inventory may be left on the ground or in a room, and items can be placed back into the Inventory at any time by clicking on the Inventory icon. This feature was inspired by the inventory in Myst, which allows the player to switch to it by simply clicking on the Inventory icon, and is influenced by 0b46394aab